On This Page
TABLE OF CONTENTS
- Getting Started
- Finding Price Settings
- Game Price Rules
- Updating Price Settings
- Price Settings Order of Operations
Getting Started
Finding the right Price Settings for your singles is an integral part of any store's business. There are several different options that you can use to find the right prices for your needs.
We're excited to announce that you now have the ability to change your price settings yourself. Before this update, reaching out to us was the only way to have these changes made; this is longer the case! Please read below in the Updating Price Settings section to learn how
Finding Price Settings
This brief section will focus on giving instructions on how to find where the Price Settings menu is located. For more information on how to update each section in the pricing settings, check out the Updating Price Settings section below.
In order to find your store's Price Settings menu, follow this step:
- From your store's BPOS Portal, select Settings > Pricing Settings
Game Price Rules
This brief section will focus on explaining the different rules found in the Price Settings section and how they can be utilized. For more information on how to update each section in the pricing settings, check out the Updating Price Settings section below.
These are the rules that can be adjusted. They include:
- Variants
- Price Mark Up
- Currency Override
- Price Updates Enabled
- Price Rounding
- Pricing Type
- Price Floors
Variants
The percentage applied to card conditions based on the Shopify variants for singles (Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged.)
These can be changed to any percentage but they must remain in descending amounts to ensure that the variants display in the correct order in your portal and website
These percentages are applied to all games
Price Markup or Markdown
This section allows you to add a mark up or a mark down percentage to your prices. If you find a Pricing Type that you prefer, but find its prices a little under or over your store's market, you can improve this here. You can apply a different price mark up or mark down to each game.
Currency Override
Currency conversions are put in automatically for you based on the country that you submitted in the on-boarding process, but, should you want to add a different conversion, this setting allows adjustments. You can apply a different currency override to each game.
Adding a currency override will override the existing conversion rate. This is mostly for use by stores working with currencies other than USD
NOTE: The currency override WILL NOT function in such a way as to add an additional percentage to a listing price, but instead will function as a percentage of that listing price.
For example, if a currency override of 5% is added to a card with a listed price of $100.00, the price WILL NOT raise to $105.00, but WILL drop to $5. This will override price floors set.
We recommend this for use with stores using non-USD currencies. Consider using the above Price Markup or Markdown section for adding/subtracting percentages from a listing price instead
Price Updates Enabled
When Price Updates Enabled is toggled to Enable, the master price updater will run and update prices four times a day. When set to Disable, these updates will not run and will be the responsibility of the store to maintain.
Price Rounding
This option allows rounding to be added product prices. If your store is using a currency that uses cents or other means of breaking down whole numbers (i.e. 0.01 - 0.99), then please see the Zero Decimal Currency Price Rounding below. When applying price rounding, your store will have the ability to adjust:
- Global Settings
- Individual Games
Global Settings
When adjusting your store's global settings, any price rounding settings will be applied to all games. Any adjustments made to the specific games' settings will override the global settings. The two options for editing price settings are:
- Round to Nearest Ending in .99
- Round to Nearest Multiple of ...
Round to Nearest Ending in .99
This setting allows for the price of products to be rounded to the nearest .99. This rounding will go either up or down to round to the nearest .99.
For example, when using the Round to Nearest Ending in .99 feature, prices set to 4.00 will round down to 3.99. Prices set to 4.75 will round up to 4.99
Round to Nearest Multiple of ...
This setting will allow for a rounding multiplier to be applied. In order to adjust this rounding multiplier, a drop-down menu featuring the most commonly used inputs is given. These multipliers are: 0.05, 0.10, 0.25, 0.50, 1, 5, and 10.
For example, when using the Round to Nearest Multiple of 0.50, prices set at 4.15 will round up to 4.50. When using the Round to Nearest Multiple of 5, prices set at 2.00 will round up to 5.00
When adjusting these global settings, the following will be seen:
Individual Games
When adjusting an individual game's price settings, any adjustments here might overwrite global settings. The three options for editing price settings are:
- No Game-Specific Rounding
- Round to Nearest Ending in .99
- Round to Nearest Multiple of ...
No Game-Specific Rounding
This setting allows for the global settings to apply to the individual game settings. If this is not selected, the global settings will be overwritten by the settings applied in either Round to Nearest Ending in .99 or Round to Nearest Multiple of ...
Round to Nearest Ending in .99
This setting allows for the price of products to be rounded to the nearest .99. This rounding will go either up or down to round to the nearest .99.
For example, when using the Round to Nearest Ending in .99 feature, prices set to 4.00 will round down to 3.99. Prices set to 4.75 will round up to 4.99
Round to Nearest Multiple of ...
This setting will allow for a rounding multiplier to be applied. In order to adjust this rounding multiplier, a drop-down menu featuring the most commonly used inputs is given. These multipliers are: 0.05, 0.10, 0.25, 0.50, 1, 5, and 10.
For example, when using the Round to Nearest Multiple of 0.50, prices set at 4.15 will round up to 4.50. When using the Round to Nearest Multiple of 5, prices set at 2.00 will round up to 5.00
When adjusting these individual games settings, the following will be seen:
Zero Decimal Currency Price Rounding
A Zero Decimal Currency is one that does not divide whole numbers into decimals. While USD is able to divide dollars into cents and create prices that include decimals, such as $1.35, other currencies, like the Japanese Yen, are not capable of having whole numbers divided and instead would appear as ¥135. If the currency being used is a Zero Decimal Currency, the options for rounding product prices are a little different. These stores will find that Round to the Nearest Multiple of ... is the only option available.
Round to Nearest Multiple of ...
This setting will allow for a rounding multiplier to be applied. In order to adjust this rounding multiplier, input a whole number. Please note that decimal values and negative numbers will trigger an error message, as can be seen in the image below.
For example, when using the Round to Nearest Multiple of 5, prices set at 2 will round up to 5. Likewise, when using the Round to the Nearest Multiple of 150, prices set at 380 will round up to 450 (150 x 3)
When adjusting these price settings for Zero Decimal Currencies, the following will be seen:
These Price Rounding customization features are now available for all users! Test them out!
Pricing Type
This is the price point that your store is set to pull from. You can apply a different pricing type to each game. Your options are:
- Low takes the current lowest Near Mint/Lightly Played listing of that particular card
- Mid takes the current median Near Mint/Lightly Played listing of that particular card
- High takes the current highest listing of that particular card
- Market is an aggregate of sold listings for the previous week
- Market-Low takes the highest between Low and Market. This helps account for price swings that would appear more readily in Low but not Market
- Direct-Low takes the lowest listing cost from TCGplayer Direct sellers. This will be higher than the Low pricing, on average, but will generally be less than Market or Mid
Pricing Type Fallback Calculator
Because some pricing types are not always available for all products, we have chosen a specific fallback order that details the paths Pricing Types take when they fallback.
Pricing Type | 1st Choice | 2nd Choice | 3rd Choice | 4th Choice |
Low | Low Price | Market Price | Mid Price | High Price |
Mid | Mid Price | Market Price | High Price | Low Price |
High | High Price | Mid Price | Market Price | Low Price |
Market | Market Price | Mid Price | High Price | Low Price |
Market-Low | Low Price / Market Price ** | Mid Price | High Price | Low Price |
Direct-Low | Direct Low Price | Market Low Price | Mid Price | -- |
**In the case of Market Low Pricing, the fallback order is a little different. Market Low Pricing will follow the same order as Market Pricing UNLESS the Low Price is higher than the Market Price; in that case, Low Price will be chosen as the 1st Choice. Like Market Pricing, if both Low Price and Market Price are unavailable then Market Low Pricing will fallback to Mid Price -> High Price.
Where is the price data being pulled from?
Our system automatically updates and draws prices from TCGplayer’s industry-leading data, which, in turn, is pulled from thousands of transactions across the Marketplace daily. This means you no longer have to manually update your inventory prices!
Price Floors
These are prices that you can set for specific rarities that will make sure that those rarities will not sell below a certain amount. For example: a common card can have a price floor of .25. This means if the pricing type selected drops below .25, the price floor will supersede and price the single as .25 in both Binder and your website.
An important note is that this will affect the Buylist. When the system generates the buy price, it will be determined from the price that it has been listed as (potentially the price floor setting)
Variant percentage settings may result in prices being set lower than rarity price floors set by your store
Price floors can be set for each individual game and rarities within that game.
Updating Price Settings
As mentioned above, when a store was hoping to adjust their price settings, a ticket would have to be sent into Account Managers and other support through BPOS. We are glad to announce that this is no longer be the case! This section will focus on explaining and showing how to edit and customize the specific areas of your store's Price Settings so as to best fit your needs! The following three areas for customization can be found in your updated Price Settings:
- Variants Settings
- Singles Settings
- Rarity Price Floors
Variants Settings
In order to adjust and customize your store's variants settings, follow these steps:
- From your store's BPOS Portal, select Settings > Pricing Settings
- From the Pricing Settings Page, find My Variants and select Edit Variants Settings
- From here, you can adjust the settings as needed
- Click Save Variant Settings
Singles Settings
In order to adjust and customize your store's singles settings, follow these steps:
- From your store's BPOS Portal, select Settings > Pricing Settings
- From the Pricing Settings Page, find the specific game being edited under Game Price Rules and select Edit Singles Settings
- From here, you can adjust the settings as needed
- Click Save (~~) Settings, where (~~) is the specific game being edited (in the image below, this would be Magic: The Gathering)
Rarity Price Floors
In order to adjust and customize your store's rarity price floors, follow these steps:
- From your store's BPOS Portal, select Settings > Pricing Settings
- From the Pricing Settings Page, find the specific game being edited under Game Price Rules and select Edit Rarity Floors
- Adjust this setting as needed
- Select Save
Please note that the number or rarities / types will vary from game to game
Price Settings Order of Operations
When a store has set specific Variant Pricing to a card, this will affect the amount that it can be bought and sold for. Variant Pricing, however, does not take priority over TCGplayer's fluctuating Market Price Price Markup. These are all applied in a specific Order of Operations:
- Market Price: Price Markup
- Price Floors
- Variant Pricing
The following should help clarify:
- All lightly played cards should be 70% of [pricing type per game]
- For Magic: The Gathering, the price type is Market Price, and the Price Markup is set to 90% of Market Price
In this example, it sounds like the Variant Pricing is 70% for Lightly Played (LP) cards, but MTG has a separate Price Markup. In the Order of Operations, the Price Markup is applied first, and then the Variant Percentages are applied last.
Using an easy to understand example: a card that is $1 will be $1.9 for Near Mint (NM) (so long as NM is 100%). In this case, the LP would be $1.33 with both rules in place. (1.33 is the 1.9 multiplied by the 70%)
($1.00 x 1.9 ) = $1.90
$1.90 x 0.7 = $1.33
=
(Card Value x Price Markup) x Variant Pricing = Sell Price
The variant percentage is always applied last in the Order of Operations, so this also affects the Price Floor.
For example, a price floor of 0.25 for NM would be 0.17 for LP at 70%.
$0.25 x 0.7 = $0.17